Interface animation redux
Friday, December 14, 2012
Wednesday, December 12, 2012
Okay well maybe my earlier post had too much compression
Looks like the youtube vids aren't too bad
Here are some reaction animations
This last one is a litle fast. I will have to slow it down a bit
Here are some reaction animations
This last one is a litle fast. I will have to slow it down a bit
Changing a few looks - fo shizzle
I am not sure about the look of the car so I will modify it a bit next week as well as rig it and start texturing. I will make the doors more futuristic when they open. Also My robot is a spot on replica of the robots in total recall. I may redesign them - stay tuned. TONS to update by next week
OH also I have new animation tests but I will just add them to my youtube channel and create links. youtube embedded is just WAY too poor of a quality
OH also I have new animation tests but I will just add them to my youtube channel and create links. youtube embedded is just WAY too poor of a quality
Tuesday, December 11, 2012
Fixing intro
More posts later. I need to work out badly. Stress and no sleep are not good for the innards !!!!
Monday, December 10, 2012
Early Animation blocking
Here are some early tests with out texture on animation. I will create more tomorrow with a walk cycle and him exiting a car
Sunday, December 9, 2012
Finalizing car details....ANIMATION DAY
95% done with the vehicle modeling then on to UV's and texturing. I have sooooo much texturing it's insane I will post my color research and look for the city ASAP. Right now it's time to do some blocking animation. It took a while due to me not sure how to design it even though I have TONS of research.. I listened to some of my friends and I statred to convert it into a Prius - NOT ON PUTPOSE - BLAH!!! So I went back to my original design MUCH better and beefier. Yeah I won't post the Prius designs
Tuesday, December 4, 2012
Making things air tight and FRESH
So here is some progress I made today on my futuristic Police car. I cannot wait to rig this bad boy
I am still trying to make is look a bit meaner. It's all in the details
I am still trying to make is look a bit meaner. It's all in the details
Monday, December 3, 2012
Finishing the cop car this week as well as the Futuristic City
Finishing the cop car this week - and I will start the rig for it. I made some adjustments in the Sid Mead design to make it more logical and practical. The head lights would be protected and engine parts would not be exposed to gun fire. I will adjust those areas and assume that Hydraulics for the ram were meant to be placed there. My windshield is not as large and I will protect the tires more. MAN tons to do on this cinematic project. I will be whooped this week as I am making a tutorial on Python plugin authorization. I CANNOT wait for the Holidays
Monday, November 5, 2012
It's amazing what can be done with some sleep!!!
I discovered a few issues with my models so I have been cleaning most of this week and last and started rigging the hero. His face is soooo...Well awesome to play with. I am not too worried about his neck since it will be buried under his police uniform. I am fixing some of the eye brow distortions still and doing some more tweaks like removing the derp smile. LOL. I am fixing the smile so it reads more int he cheeks
Wednesday, October 31, 2012
Last minute rig and Geo changes
On the road to the hero - TONS to do still. Trying to get him painted and laid correctly for animation tests. MY FAVORITE part!!!
Now I am creating facial controls and extra deformers.......so much to do
Now I am creating facial controls and extra deformers.......so much to do
Wednesday, September 5, 2012
Thursday, August 23, 2012
Wednesday, August 22, 2012
Friday, August 17, 2012
Villain 2 progress AKA red shirt
Here is the Villain 2 progress. I guess you can start to see a bit of my style in these guys. Still cleaning the body and welding the head with the appropriate amount of detail
Thursday, August 16, 2012
tongue and teeth
These teeth I may use
They are a bit realistic. I grabbed them using some procedural software but not sure about them.
This is the initial test. I will create expressions then decide with them in place. It's tricky because the characters are not really realistic but these TYPES may work. If I have to rebuild them I will but this right now is a test
They are a bit realistic. I grabbed them using some procedural software but not sure about them.
This is the initial test. I will create expressions then decide with them in place. It's tricky because the characters are not really realistic but these TYPES may work. If I have to rebuild them I will but this right now is a test
bot UV's done
The UV's on the bot are done
Secondary character which I call Mohawk man is 80 % completed. I just need to add his details. I will post those tomorrow morning
Secondary character which I call Mohawk man is 80 % completed. I just need to add his details. I will post those tomorrow morning
Main villain head sculpt done!!! SON!!!
I am now taking it into 3D coat. I will add the normal map detail using Ndo. It's just faster and way more accurate IMO. Since I am an illustrator more than a sculptor. I can put on the sexy bits to the last detail since I will know the UV's like the back of my hand. Maya creates the best normals output so trust me when I say it's faster. Then Again I haven't created it in XSI yet ...hmmmmm
Tuesday, August 7, 2012
Robot - 75% done
Almost done. I am ditching the face in favor of a more Jack Kirby none human style
His claw like fingers retract and these long tentacle type laser weapons come out
His claw like fingers retract and these long tentacle type laser weapons come out
Friday, August 3, 2012
Futuristic rail gun of DA SCIENCE
Gun Done!! I just need to do some welding and the once over and he is money. It's a rail gun pistol. I cannot remember what I use to call it. I designed it back in 1993. Guess I have to make a new name for it
LOL
Wednesday, August 1, 2012
Hero done!!! On to a cyborg
Hero is unwrapped. Man I love unwrapping stuff in Maya This took me literally just under an hour....Okay a little long as I had to edit some geo. I guess it helps to be doing this since Maya 1
BAM!!!
Time for a Mudbox seam test to see how things work out
BAM!!!
Time for a Mudbox seam test to see how things work out
Sunday, July 29, 2012
Done with a side of Jack Kirby
Now I just need to add some details such as fixing the shoes and creating belt and gun and such as well as double checking edge loops for animation. He appears to be proportionally correct according to my divinci circle to check his reach arch. I might have to pull the arms in just a bit. He does get kind close to his knee caps. I am also going to smooth all of these except the head and shoes to get an even edge flow. either that or mental ray preview smooth to save some time
Saturday, July 28, 2012
Jack oh Jack you are da man
Finishing him up this weekend and unwrapping him by Friday of this week. Running smooth tests and adding feet, hands and eyes and as well as details
Thursday, July 26, 2012
Old animation - Maya 1 WOW
I have to say out of all the things I do I LOVE animation the most!!!!!
Wednesday, July 25, 2012
Sunday, July 22, 2012
+There is a moral to this story ...
Never character Model while Skyping. His numerous forehead lines are removed and I may take out more
coming along
coming along
Jack Kirby Style animated short
So I decided to capture a little of the Jack Kirby look. I will post references for it. It will be a bit of an experiment to get that look to translate. At least the characters will but the environment might be tricky. Not sure I liked the original head I concepted for our company presentations so I resculpted it and rebuilt it in 3D coat from the ground up according to the new illustrations. I was going to use my head I modeled but it's just not hero like enough and it's a bit ego centric. My head will be a villain
SADNESS
I am really excited
SADNESS
I am really excited
Friday, July 20, 2012
New Shirt design on threadless
Now I must wait for the initial vote saying mine got approved then I rally all you peeps to vote for my design
On the Road to NY Comicon this is some of our swag. Comic book swag coming soon!!!
On the Road to NY Comicon this is some of our swag. Comic book swag coming soon!!!
Thursday, July 12, 2012
Scifi Emmo Land?
A little hard surface is good for the soul!!!! Here is a project I am tackling for an animated short and crossing it for hard surface and organic modeling. Deus Ex is a good inspiration. I will tweak it further but this building is one of 40
Thursday, June 21, 2012
Some T-shirts on the side
Hey guys Check out my T-shirt designs here. The Dawn of Bacon is on Zazzle.com and Bacon Avenger is at Thread less
Check it out
Check it out
Saturday, June 2, 2012
Wednesday, February 29, 2012
Saturday, February 18, 2012
Saturday, February 11, 2012
Color WIP of the police chief
Sample of detail
Here is a shot from Syd Meades Blade Runner concepts
This is the type of Hyper detail I am going for. I will upload my research collage to let everyone see what I am looking at world wise. This will be the MOST amibitious project I have ever taken on and anyone who knows me knows I have taken on a lot
Monday, February 6, 2012
Wednesday, January 18, 2012
The Street - the goal
We have VILLAINY!!
Here is the redesign of my original villain. This is the new villains proportions and face detail. Note I already have these guys modeled they just needed more spunk & detail to give them life!! ....and some of their seams welded. LOL They were based off old orthos
I am now going to polish them off
This is REALLY going to push my skills
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