Now I just need to add some details such as fixing the shoes and creating belt and gun and such as well as double checking edge loops for animation. He appears to be proportionally correct according to my divinci circle to check his reach arch. I might have to pull the arms in just a bit. He does get kind close to his knee caps. I am also going to smooth all of these except the head and shoes to get an even edge flow. either that or mental ray preview smooth to save some time
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