Friday, November 28, 2014

New Merlin redesign for FFM

Working a new sculpt for a FFM villain- Merlin. Getting ready to add a few more details and off to retopo... eye brows and a little more muscle detail


Monday, May 5, 2014

My personal portfolio

Outside of my film I love Sci Fi and I love cinematic realism. I am not sure I want to bring this into Unreal 4 but it may stay in Maya. It would be cool to move around in though. If so I need to optimize a few things.

Thursday, February 27, 2014

YouTube Channel

If you don't know I have one with great tutorials on Animation, Texturing, Modeling and Rigging

Soooooooo check it out

Sunday, February 23, 2014

Time to sleep

These are my initial tests on this character look wise and just the initial animation. I still need to work out the details.

Thursday, February 13, 2014

Tank Done - Two more characters to go and two Environments

I think I will sell this on the Unity store. Hehe.....eventually. I may make more details but under the gun right now....UG!!

Tuesday, February 11, 2014

Monday, February 3, 2014

Mech Girl PUNCH

Here is the Mech girl punch....err being punched. The slow mo is on purpose FYI

Sunday, February 2, 2014

Girl shooting

Here is the Mech girl shooting her big massive gun

Mech Girl intro

This is the shot of the mech girl coming out of the smoke then seeing the hero.This is  going to be a blast to texture!!!

Saturday, February 1, 2014

New shock

New shock look. I may speed this up post too

Hero Run Dodging bullets

Here is the final hero run dodging bullets. I will add more if I get to it but I think this is done

I edited the shocked look before he is shot at. this one I may go back in fix. It's a little slow. I may just speed it up post. I have to move on

Sunday, January 26, 2014

New Mech repositioning

Now with cam Zoom and Toe action!!!!!

The hero reacts to the lock and load mech

This good for now. I may tweak it later. I need to move on

Tomorrow Run cycles and Bullet dodging

Big smack down dodge and hero slide

So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he  does a dodge

Now the slide

I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects

Mech repositioning for an attack

Friday, January 24, 2014

Quick render test - Possible eye issues

So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.

Animation Zoom and texture test

The hero has armored up. But is still under attack

I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!

Thursday, January 23, 2014

liquid armor tests

I think this is a go. I was going to do plating but it was too much work and this test kind of turned out cool - I can see the action figures now!!!

Tuesday, January 21, 2014

LESS CARTOONY - Staring at this crap way too long

So I have been zombing out on this guy. One of my colleagues took a look at it and gave me some good advice to not make the mech so cartoony and I have to agree. I made it that way giving it more personality but the only problem is it's just too comical looking now. So back to the organized less chaotic mec. At first I thought less cartoony is too sterile but if it's an menacing thing it has to be a bit so

It just makes more sense !!

Monday, January 20, 2014

Villain's Jump test before strike

I made this a bit anime like as the villain talks smack then jumps at the hero. The next shot he will be come down on him while cloaking. Looking at this again I see it needs to be sped up. 

Sunday, January 19, 2014

Interior of Car - Inner voice

The hero here is in his own thoughts of revenge. I am pretty much done with this. Using the DX11 shader this bad boy looks like a video game....Ah yeah

3 items - need to fix the cam for placement

So I decided on rotating the cam since a speak is involved in this and is monolog -ing up above as the boss taunts the hero who was just shot. I need to keep 3 in a tri-angle before I introduce the main villain who meterilizes like the predator to try to kill the hero

I know, I know....You have to  be there to get it

NEW shot no shake cam

I may use this

Shake cam seems too distracting from the animation

New walk and Angle

So I wasn't really digging the last angle. It wasn't really flattering and I needed to edit the weight on this guys

Behold better robot walk and character. I think the angle works well...err better

Saturday, January 18, 2014

Robot Pimp walk

I over exaggerated this guy a bit just to give it a little character and less grace

Friday, January 17, 2014

5 o'clock shadow - More hero like

I added some 5 o'clock shadow. Some of my students suggested it and I kind of like it

Friday, January 3, 2014

Scene one fully loaded

Finished the first scene animation and texturing Neo Tokoyo style. I got that comic book video game feel. AH YEAH SON!!!

Thursday, January 2, 2014

Render test - realtime

Here is a test before I matte paint the crap out of this and texture - I may edit the boobs - but it was too goofy not to keep

Big City Titty

Here is an intro animation test to the film I am working on....LOTS to do. Matt painting and hand animated fog


This is the first pass on look and texture blocking
More to come