Thursday, August 23, 2012

Character selection

I am making some more minor tweaks but here is the character selection screen

Wednesday, August 22, 2012

New start menu

Here is the interface for our start menu I designed

Interface designs

Here are the interface designs of the game we are working on, Fist Full of Magic



Comic book illustration

Here is some comic book work I am tackling



Friday, August 17, 2012

Villain 2 progress AKA red shirt

Here is the Villain 2 progress. I guess you can start to see a bit of my style in these guys. Still cleaning the body and welding the head with the appropriate amount of detail

Thursday, August 16, 2012

tongue and teeth

These teeth I may use

They are a bit realistic. I grabbed them using some procedural software but not sure about them.

This is the initial test. I will create expressions then decide with them in place. It's tricky because the characters are not really realistic but these TYPES may work. If I have to rebuild them I will but this right now is a test

bot UV's done

The UV's on the bot are done


Secondary character which I call Mohawk man  is 80 % completed. I just need to add his details. I will post those tomorrow morning



Main villain head sculpt done!!! SON!!!

I am now taking it into 3D coat. I will add the normal map detail using Ndo. It's just faster and way more accurate IMO. Since I am an illustrator more than a sculptor. I can put on the sexy bits to the last detail since I will know the UV's like the back of my hand. Maya  creates the best normals output so trust me when I say it's faster. Then Again I haven't created it in XSI yet ...hmmmmm

Tuesday, August 7, 2012

Robot - 75% done

Almost done. I am ditching the face in favor of a more Jack Kirby none human style



His claw like fingers retract and these long  tentacle type laser weapons come out


Friday, August 3, 2012

Futuristic rail gun of DA SCIENCE


Gun Done!! I just need to do some welding and the once over and he is money. It's a rail gun pistol. I cannot remember what I use to call it. I designed it back in 1993. Guess I have to make a new name for it

LOL


Wednesday, August 1, 2012

Hero done!!! On to a cyborg

Hero is unwrapped. Man I love unwrapping stuff in Maya This took me literally just under an hour....Okay a little long as I had to edit some geo. I guess it helps to be doing this since Maya 1

BAM!!!

Time for a Mudbox seam test to see how things work out