Friday, August 19, 2011
Sunday, August 14, 2011
So I am re-topologizing my high res sculpt from mudbox of Sean of war for my 3D rigging class. He came in at about 75 Million
The first one I built was not so great So I resculpted him exaggerating my features. I want to get a kind of cartoony feel to my head and body
I used Make human as an initial template for the sculpt. Then taking it to 75 million with sculpted features and rebuilt the head from the ground up.
Notice my irregular quads set up for deformations. I really love 3D coat. Great piece of software!!!!
Just thought I would post this. Having some fun with it but learning I need to faollow my own advice and draw some of this out first... :P
Otherwise I nerd obsess. Oh and yes I do have a butt chin under this goatee.
Friday, July 22, 2011
Tuesday, July 19, 2011
Friday, July 15, 2011
Tuesday, April 26, 2011
Here is the base concept sketch for my main character for my short-I need to finalize the look for equipment under the trench coat. It needs to be steam punk like and Victorian. I have to avoid the iron man look if at all possible- so still finalizing that look....
Monday, April 11, 2011
Wednesday, March 30, 2011
Here is one I gave a little more love to texture wise. Not so much the burning but the faded areas and chipped paint. Still needs more but I kind of like this one little better. I think combining a bit of both would be sweet. I just may do that- love child of dirt
Friday, March 11, 2011
So this is the scene I will be building texturing and lighting as well as the Victorian Library. I am REALLY excited about it
I will update my class demo below this post this weekend with some nice tid bits but I wanted to share this shot. The others I had are cool but not as interesting. The cool part is I will be making generic towns folk walking that will be blurred out- more than likely in post to at least give this a cool feel. The Camera will then focus on the sketch of the hero running over roof tops you saw a few posts back
I need to design his face WITHOUT armor still
Monday, March 7, 2011
Here is a sample of a demo I did in class in Designing 3D environments. The topic was form and function. The class seems to be suffering from a bad case of I can't texture. I will go back and add some crack details, faded areas and finish texturing this Neo-Tokyo tid bit in hopes they will understand illustrating textures and editing photos and how to combine that with solid models. I will be making a video for them this week
We shall see how far the rabbit hole goes
So I started environment production and as well as characters on our first dive into 3D cinematics
I am basing the library on these two concepts. The Green frame is the base
Below you will see the start of the structure. I am alpha mapping many of the cut out details - or at least experimenting with that idea. I may just break down and use the poly creation tool. Keeping it simple
Once I finish the silhouette I will go back and edit it by removing polys that don't help the silhoutte for a quicker render time