Friday, August 19, 2011

Sean of War head done CHECK!!


Now for all the nice bits, armor and such. Notice this is an animation model....MMMUUAHHAHAHAHAHAHAHAHHA. Going to make eye and mouth cavities now.

Sunday, August 14, 2011

75 mill to a mere something




So I am re-topologizing my high res sculpt from mudbox of Sean of war for my 3D rigging class. He came in at about 75 Million

The first one I built was not so great So I resculpted him exaggerating my features. I want to get a kind of cartoony feel to my head and body

I used Make human as an initial template for the sculpt. Then taking it to 75 million with sculpted features and rebuilt the head from the ground up.

Notice my irregular quads set up for deformations. I really love 3D coat. Great piece of software!!!!

Just thought I would post this. Having some fun with it but learning I need to faollow my own advice and draw some of this out first... :P

Otherwise I nerd obsess. Oh and yes I do have a butt chin under this goatee.


Friday, July 22, 2011

Blue amulet

New post - Mytic Maiden


Here is the final color I may use

Kind of digging it

Tuesday, July 19, 2011

Friday, July 15, 2011

new one

lighter one I am kind of liking

Early concept of one of my characters


This is a character I am designing on the side for a short I am working on out side of the Alchemy's Razor. This is the early concept of Mystic Maiden

Tuesday, April 26, 2011

Base concept sketch - Main character


Here is the base concept sketch for my main character for my short-I need to finalize the look for equipment under the trench coat. It needs to be steam punk like and Victorian. I have to avoid the iron man look if at all possible- so still finalizing that look....

Monday, April 11, 2011

Animation test coolness

Here is the ink line setup test for WJH.....All traditional. To prevent the animator from dying we will use Toon Boom next time around. We are still fixing the audio. Still waiting to hear back from the CN

:P
video

Wednesday, March 30, 2011

Another version I created at AAU - wall texturing demo




Here is one I gave a little more love to texture wise. Not so much the burning but the faded areas and chipped paint. Still needs more but I kind of like this one little better. I think combining a bit of both would be sweet. I just may do that- love child of dirt

Friday, March 11, 2011

A glimpse into the future


So this is the scene I will be building texturing and lighting as well as the Victorian Library. I am REALLY excited about it

I will update my class demo below this post this weekend with some nice tid bits but I wanted to share this shot. The others I had are cool but not as interesting. The cool part is I will be making generic towns folk walking that will be blurred out- more than likely in post to at least give this a cool feel. The Camera will then focus on the sketch of the hero running over roof tops you saw a few posts back

I need to design his face WITHOUT armor still




Monday, March 7, 2011

In class demo




Here is a sample of a demo I did in class in Designing 3D environments. The topic was form and function. The class seems to be suffering from a bad case of I can't texture. I will go back and add some crack details, faded areas and finish texturing this Neo-Tokyo tid bit in hopes they will understand illustrating textures and editing photos and how to combine that with solid models. I will be making a video for them this week

We shall see how far the rabbit hole goes

First Draft of the Victorian bad guy house thingy- door section



So I started environment production and as well as characters on our first dive into 3D cinematics

I am basing the library on these two concepts. The Green frame is the base

Below you will see the start of the structure. I am alpha mapping many of the cut out details - or at least experimenting with that idea. I may just break down and use the poly creation tool. Keeping it simple



Once I finish the silhouette I will go back and edit it by removing polys that don't help the silhoutte for a quicker render time



Sunday, February 13, 2011

NEW character concept art-VANGUARD


So on the road to my cinematic project - I have created the main hero for the piece. Vanguard!!

Here you can see my production notes

Sunday, January 9, 2011

New Concept art for Designing 3D environments




This was a quick concept scene I painted...good stuff here. I might tweak it a bit more but I am digging the lighting.


Saturday, January 8, 2011

some new sculpts










Check yourself before you wreck yourself!!!! We are on the road this year to NY Comicon. My illustrator is making a Diorama for us to show out our table