I am now taking it into 3D coat. I will add the normal map detail using Ndo. It's just faster and way more accurate IMO. Since I am an illustrator more than a sculptor. I can put on the sexy bits to the last detail since I will know the UV's like the back of my hand. Maya creates the best normals output so trust me when I say it's faster. Then Again I haven't created it in XSI yet ...hmmmmm
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