Sunday, January 26, 2014

New Mech repositioning



Now with cam Zoom and Toe action!!!!!


The hero reacts to the lock and load mech

This good for now. I may tweak it later. I need to move on


Tomorrow Run cycles and Bullet dodging


Big smack down dodge and hero slide

So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he  does a dodge




Now the slide



I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects

Mech repositioning for an attack


Friday, January 24, 2014

Quick render test - Possible eye issues

So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.

Animation Zoom and texture test



The hero has armored up. But is still under attack

I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!



Thursday, January 23, 2014

liquid armor tests


I think this is a go. I was going to do plating but it was too much work and this test kind of turned out cool - I can see the action figures now!!!