Now with cam Zoom and Toe action!!!!!
Sunday, January 26, 2014
The hero reacts to the lock and load mech
This good for now. I may tweak it later. I need to move on
Tomorrow Run cycles and Bullet dodging
Tomorrow Run cycles and Bullet dodging
Big smack down dodge and hero slide
So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he does a dodge
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Friday, January 24, 2014
Quick render test - Possible eye issues
So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.
Animation Zoom and texture test
The hero has armored up. But is still under attack
I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!
Thursday, January 23, 2014
liquid armor tests
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