Working a new sculpt for a FFM villain- Merlin. Getting ready to add a few more details and off to retopo... eye brows and a little more muscle detail
Friday, November 28, 2014
Monday, May 5, 2014
My personal portfolio
Outside of my film I love Sci Fi and I love cinematic realism. I am not sure I want to bring this into Unreal 4 but it may stay in Maya. It would be cool to move around in though. If so I need to optimize a few things.
Thursday, February 27, 2014
YouTube Channel
If you don't know I have one with great tutorials on Animation, Texturing, Modeling and Rigging
Soooooooo check it out
http://www.youtube.com/user/licktastica
Soooooooo check it out
http://www.youtube.com/user/licktastica
Sunday, February 23, 2014
Time to sleep
These are my initial tests on this character look wise and just the initial animation. I still need to work out the details.
Thursday, February 13, 2014
Tank Done - Two more characters to go and two Environments
I think I will sell this on the Unity store. Hehe.....eventually. I may make more details but under the gun right now....UG!!
Tuesday, February 11, 2014
Monday, February 3, 2014
Sunday, February 2, 2014
Mech Girl intro
This is the shot of the mech girl coming out of the smoke then seeing the hero.This is going to be a blast to texture!!!
Saturday, February 1, 2014
Hero Run Dodging bullets
Sunday, January 26, 2014
The hero reacts to the lock and load mech
This good for now. I may tweak it later. I need to move on
Tomorrow Run cycles and Bullet dodging
Tomorrow Run cycles and Bullet dodging
Big smack down dodge and hero slide
So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he does a dodge
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Friday, January 24, 2014
Quick render test - Possible eye issues
So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.
Animation Zoom and texture test
The hero has armored up. But is still under attack
I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!
Thursday, January 23, 2014
liquid armor tests
Tuesday, January 21, 2014
LESS CARTOONY - Staring at this crap way too long
So I have been zombing out on this guy. One of my colleagues took a look at it and gave me some good advice to not make the mech so cartoony and I have to agree. I made it that way giving it more personality but the only problem is it's just too comical looking now. So back to the organized less chaotic mec. At first I thought less cartoony is too sterile but if it's an menacing thing it has to be a bit so
It just makes more sense !!
It just makes more sense !!
Monday, January 20, 2014
Villain's Jump test before strike
I made this a bit anime like as the villain talks smack then jumps at the hero. The next shot he will be come down on him while cloaking. Looking at this again I see it needs to be sped up.
Sunday, January 19, 2014
Interior of Car - Inner voice
The hero here is in his own thoughts of revenge. I am pretty much done with this. Using the DX11 shader this bad boy looks like a video game....Ah yeah
3 items - need to fix the cam for placement
So I decided on rotating the cam since a speak is involved in this and is monolog -ing up above as the boss taunts the hero who was just shot. I need to keep 3 in a tri-angle before I introduce the main villain who meterilizes like the predator to try to kill the hero
I know, I know....You have to be there to get it
I know, I know....You have to be there to get it
New walk and Angle
So I wasn't really digging the last angle. It wasn't really flattering and I needed to edit the weight on this guys
Behold better robot walk and character. I think the angle works well...err better
Behold better robot walk and character. I think the angle works well...err better
Saturday, January 18, 2014
Friday, January 17, 2014
Saturday, January 11, 2014
Friday, January 3, 2014
Scene one fully loaded
Finished the first scene animation and texturing Neo Tokoyo style. I got that comic book video game feel. AH YEAH SON!!!
Thursday, January 2, 2014
Render test - realtime
Here is a test before I matte paint the crap out of this and texture - I may edit the boobs - but it was too goofy not to keep
Big City Titty
Here is an intro animation test to the film I am working on....LOTS to do. Matt painting and hand animated fog
This is the first pass on look and texture blocking
More to come
This is the first pass on look and texture blocking
More to come
Subscribe to:
Posts (Atom)