Sunday, November 17, 2013

What you see is what you get - Real-time sexiness DX11 shader test

Here I am testing out my visual look and i got the displacement map to work with Direct X11. I missed a step. I will update my tut on this later. I removed the vid for now.

Here is a bot   (which I am still editing)  animated and working in the lair. What you see here is pretty close to the renders. Everything will look real - time. I included a render for a comparison