Friday, December 14, 2012

interface animation


Interface animation redux

Wednesday, December 12, 2012

Okay well maybe my earlier post had too much compression

Looks like the youtube vids aren't too bad

Here are some reaction animations



This last one is a litle fast. I will have to slow it down a bit


I said I wouldn't post it but here it is

Here is the finger edit for interaction and float arm fix


Changing a few looks - fo shizzle

I am not sure about the look of the car so I will modify it a bit next week as well as rig it and start texturing. I will make the doors more futuristic when they open. Also My robot is a spot on replica of the robots in total recall.  I may redesign them - stay tuned. TONS to update by next week

OH also I have new animation tests but I will just add them to my youtube channel and create links. youtube embedded is just WAY too poor of a quality

Tuesday, December 11, 2012

Fixing intro

I will add transitions and building detail later


More posts later. I need to work out badly. Stress and no sleep are not good for the innards !!!!

Monday, December 10, 2012

Early Animation blocking





Here are some early tests with out texture on animation. I will create more tomorrow with a walk cycle and him exiting a car


Sunday, December 9, 2012

Finalizing car details....ANIMATION DAY

95% done with the vehicle modeling then on to UV's and texturing. I have sooooo much texturing it's insane I will post my color research and look for the city ASAP. Right now it's time to do some blocking animation. It took a while due to me not sure how to design it even though I have TONS of research.. I listened to some of my friends and I statred to convert it into a Prius - NOT ON PUTPOSE - BLAH!!! So I went back to my original design MUCH better and beefier. Yeah I won't post the Prius designs

Tuesday, December 4, 2012

Making things air tight and FRESH

So here is some progress I made today on my futuristic Police car. I cannot wait to rig this bad boy

I am still trying to make is look a bit meaner. It's all in the details

Monday, December 3, 2012

Updated ram. I think this works

I think this works for the ram - It's a bit larger




Finishing the cop car this week as well as the Futuristic City


Finishing the cop car this week  - and I will start the rig for it. I made some adjustments in the Sid Mead design to make it more logical and practical. The head lights would be protected and engine parts would not be exposed to gun fire. I will adjust those areas and assume that Hydraulics for the ram were meant to be placed there. My windshield is not as large and I will protect the tires more. MAN tons to do on this cinematic project. I will be whooped this week as I am making a tutorial on Python plugin authorization. I CANNOT wait for the Holidays