Friday, March 11, 2011

A glimpse into the future


So this is the scene I will be building texturing and lighting as well as the Victorian Library. I am REALLY excited about it

I will update my class demo below this post this weekend with some nice tid bits but I wanted to share this shot. The others I had are cool but not as interesting. The cool part is I will be making generic towns folk walking that will be blurred out- more than likely in post to at least give this a cool feel. The Camera will then focus on the sketch of the hero running over roof tops you saw a few posts back

I need to design his face WITHOUT armor still




Monday, March 7, 2011

In class demo




Here is a sample of a demo I did in class in Designing 3D environments. The topic was form and function. The class seems to be suffering from a bad case of I can't texture. I will go back and add some crack details, faded areas and finish texturing this Neo-Tokyo tid bit in hopes they will understand illustrating textures and editing photos and how to combine that with solid models. I will be making a video for them this week

We shall see how far the rabbit hole goes

First Draft of the Victorian bad guy house thingy- door section



So I started environment production and as well as characters on our first dive into 3D cinematics

I am basing the library on these two concepts. The Green frame is the base

Below you will see the start of the structure. I am alpha mapping many of the cut out details - or at least experimenting with that idea. I may just break down and use the poly creation tool. Keeping it simple



Once I finish the silhouette I will go back and edit it by removing polys that don't help the silhoutte for a quicker render time



Sunday, February 13, 2011

NEW character concept art-VANGUARD


So on the road to my cinematic project - I have created the main hero for the piece. Vanguard!!

Here you can see my production notes

Sunday, January 9, 2011

New Concept art for Designing 3D environments




This was a quick concept scene I painted...good stuff here. I might tweak it a bit more but I am digging the lighting.


Saturday, January 8, 2011

some new sculpts










Check yourself before you wreck yourself!!!! We are on the road this year to NY Comicon. My illustrator is making a Diorama for us to show out our table

Thursday, December 16, 2010

Found some old animations

Hey check out some old animations I dug up



First one is an angry ball character walking




Here is a weight study.....I will eventually go a back and edit this one but not a bad start....I think there needs to be a slight displacement in the spine to help this initially with the lift. Need to also fix the pop in the arm a bit....you can see it's just a bit beyond blocking





Here are some Pixel monkeys trapped in my warehouse of art....I did this back in 2000 or so for an old demo reel using 3D studio Max




Here is another Monkey animation shot





Here is one showing a shifting of weight as some one is impatient




This one is called the big idea
Done way back in Maya 1




I will post more as I dig them up