Friday, July 5, 2013

NO ROOM TO FLEX HEEEEERRRAAA

Arm rig test....with Arm puldges a success. There is a sculpt deform now in the arm that simulates the arm muscle curling under the skin. I had to unbind my guy's left arm due to Maya forgetting the weights I painted and add dual Quaterian rotations to get the forearm looking good. I removed my radius and Ulna bone set and went to a simple forearm due to time.

Sunday, June 9, 2013

Still working on getting that comic book feeling

Hard to balance a look of a comic book with a touch of realism but it's getting there. I need to test out his skin with the Vray skin shade. Concept arting and rendering and animating OH MY


Saturday, June 8, 2013

Vest texture test -

I am still editing but this just might work!!

Tuesday, May 14, 2013

Some more details

Adding details with Jack Kiry flavor. I added Quantum locking to the legs....look it up it's way cool

Monday, May 13, 2013

The Mantis

I am still adding some detailing

I kept some earlier on Jack Kirby concepts so my other designs don't feel out of place

Monday, May 6, 2013

Hard Surface is like crack - Urface is German I think for AWESOME



New robo upgrade. Going to try to finish -  rig and uv unwrap this week.

Sunday, May 5, 2013

ROBO DEATH

Making a new Killer Robot for this short with COOLER bits. I just might ditch the other one or make him a red shirt robot (star trek term - look it up)