Arm rig test....with Arm puldges a success. There is a sculpt deform now in the arm that simulates the arm muscle curling under the skin. I had to unbind my guy's left arm due to Maya forgetting the weights I painted and add dual Quaterian rotations to get the forearm looking good. I removed my radius and Ulna bone set and went to a simple forearm due to time.
Friday, July 5, 2013
Sunday, June 9, 2013
Still working on getting that comic book feeling
Hard to balance a look of a comic book with a touch of realism but it's getting there. I need to test out his skin with the Vray skin shade. Concept arting and rendering and animating OH MY
Saturday, June 8, 2013
Tuesday, May 14, 2013
Some more details
Adding details with Jack Kiry flavor. I added Quantum locking to the legs....look it up it's way cool
Monday, May 13, 2013
The Mantis
I am still adding some detailing
I kept some earlier on Jack Kirby concepts so my other designs don't feel out of place
I kept some earlier on Jack Kirby concepts so my other designs don't feel out of place
Monday, May 6, 2013
Sunday, May 5, 2013
ROBO DEATH
Making a new Killer Robot for this short with COOLER bits. I just might ditch the other one or make him a red shirt robot (star trek term - look it up)
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