Tuesday, May 14, 2013

Some more details

Adding details with Jack Kiry flavor. I added Quantum locking to the legs....look it up it's way cool

Monday, May 13, 2013

The Mantis

I am still adding some detailing

I kept some earlier on Jack Kirby concepts so my other designs don't feel out of place

Monday, May 6, 2013

Hard Surface is like crack - Urface is German I think for AWESOME



New robo upgrade. Going to try to finish -  rig and uv unwrap this week.

Sunday, May 5, 2013

ROBO DEATH

Making a new Killer Robot for this short with COOLER bits. I just might ditch the other one or make him a red shirt robot (star trek term - look it up)


Friday, May 3, 2013

Render drive by



Okay first light render pas with initial light for city scape. I haven't added light from buildings yet. Man balancing a Jack Kirby look with shapes and realism. Is rough. Texturing is tricky. I will post samples soon



Thursday, April 4, 2013

Render test City

Here is the first test with Physical Sun and Sky for the futuristic city. So much to do in a small period of time and taxes.  I will add more bouncing lights and photons to this guy with neon glow using incandescence.  Wish me luck.




Wednesday, March 20, 2013

Secondary character animation

I animated this doctor for the short I am making and No I will no have my voice in it. LOL

I included a facial tick. I don't know why but I like it. She is not a main character so her overall appearance is not important. She will be talking through a video hologram display. The head I generated for this pipeline was with procedural software. The same used in Killzone 2. It's cool for a rushed pipeline but the head needed some edits. I usually model the whole thing but she is an NPC ( to use a game term)  and I am juggling 3 projects. My main focus for this is the animation.