It just makes more sense !!
Tuesday, January 21, 2014
LESS CARTOONY - Staring at this crap way too long
So I have been zombing out on this guy. One of my colleagues took a look at it and gave me some good advice to not make the mech so cartoony and I have to agree. I made it that way giving it more personality but the only problem is it's just too comical looking now. So back to the organized less chaotic mec. At first I thought less cartoony is too sterile but if it's an menacing thing it has to be a bit so
It just makes more sense !!
It just makes more sense !!
Monday, January 20, 2014
Villain's Jump test before strike
I made this a bit anime like as the villain talks smack then jumps at the hero. The next shot he will be come down on him while cloaking. Looking at this again I see it needs to be sped up.
Sunday, January 19, 2014
Interior of Car - Inner voice
The hero here is in his own thoughts of revenge. I am pretty much done with this. Using the DX11 shader this bad boy looks like a video game....Ah yeah
3 items - need to fix the cam for placement
So I decided on rotating the cam since a speak is involved in this and is monolog -ing up above as the boss taunts the hero who was just shot. I need to keep 3 in a tri-angle before I introduce the main villain who meterilizes like the predator to try to kill the hero
I know, I know....You have to be there to get it
I know, I know....You have to be there to get it
New walk and Angle
So I wasn't really digging the last angle. It wasn't really flattering and I needed to edit the weight on this guys
Behold better robot walk and character. I think the angle works well...err better
Behold better robot walk and character. I think the angle works well...err better
Saturday, January 18, 2014
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