Tuesday, January 21, 2014

LESS CARTOONY - Staring at this crap way too long

So I have been zombing out on this guy. One of my colleagues took a look at it and gave me some good advice to not make the mech so cartoony and I have to agree. I made it that way giving it more personality but the only problem is it's just too comical looking now. So back to the organized less chaotic mec. At first I thought less cartoony is too sterile but if it's an menacing thing it has to be a bit so

It just makes more sense !!




Monday, January 20, 2014

Villain's Jump test before strike

I made this a bit anime like as the villain talks smack then jumps at the hero. The next shot he will be come down on him while cloaking. Looking at this again I see it needs to be sped up. 


Sunday, January 19, 2014

Interior of Car - Inner voice

The hero here is in his own thoughts of revenge. I am pretty much done with this. Using the DX11 shader this bad boy looks like a video game....Ah yeah


3 items - need to fix the cam for placement

So I decided on rotating the cam since a speak is involved in this and is monolog -ing up above as the boss taunts the hero who was just shot. I need to keep 3 in a tri-angle before I introduce the main villain who meterilizes like the predator to try to kill the hero

I know, I know....You have to  be there to get it






NEW shot no shake cam

I may use this

Shake cam seems too distracting from the animation


New walk and Angle

So I wasn't really digging the last angle. It wasn't really flattering and I needed to edit the weight on this guys

Behold better robot walk and character. I think the angle works well...err better


Saturday, January 18, 2014

Robot Pimp walk

I over exaggerated this guy a bit just to give it a little character and less grace