Friday, January 17, 2014
Saturday, January 11, 2014
Friday, January 3, 2014
Scene one fully loaded
Finished the first scene animation and texturing Neo Tokoyo style. I got that comic book video game feel. AH YEAH SON!!!
Thursday, January 2, 2014
Render test - realtime
Here is a test before I matte paint the crap out of this and texture - I may edit the boobs - but it was too goofy not to keep
Big City Titty
Here is an intro animation test to the film I am working on....LOTS to do. Matt painting and hand animated fog
This is the first pass on look and texture blocking
More to come
This is the first pass on look and texture blocking
More to come
Sunday, December 22, 2013
Editing and rigging - Week 2 crunch
I removed all tris on this guys face exterior (except eye interiors) the Tris where not helping the head like the hero (which I already edited) and getting this guy ready for prime time. Making expressions rigging and finishing unwrapping. Making a kick butt mech arm for him. Next week I have to start texturing and such and editing animation
Saturday, December 21, 2013
New mech designs - more practical and realistic
Here are a couple new mech designs for the film I am working on
I redesigned the main tank making it more practical. I am including a female mech for the final scene. That has to be done by next week and rigged as well as unwrapped. I finishing her up Monday giving her some standard darth vader like mouth pieces :P and etc. I need to have the villain rigged (head guy by the end of Monday
I redesigned the main tank making it more practical. I am including a female mech for the final scene. That has to be done by next week and rigged as well as unwrapped. I finishing her up Monday giving her some standard darth vader like mouth pieces :P and etc. I need to have the villain rigged (head guy by the end of Monday
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