Friday, January 17, 2014

5 o'clock shadow - More hero like






I added some 5 o'clock shadow. Some of my students suggested it and I kind of like it


Friday, January 3, 2014

Scene one fully loaded






Finished the first scene animation and texturing Neo Tokoyo style. I got that comic book video game feel. AH YEAH SON!!!


Thursday, January 2, 2014

Render test - realtime

Here is a test before I matte paint the crap out of this and texture - I may edit the boobs - but it was too goofy not to keep

Big City Titty

Here is an intro animation test to the film I am working on....LOTS to do. Matt painting and hand animated fog

 

This is the first pass on look and texture blocking
More to come


Sunday, December 22, 2013

Editing and rigging - Week 2 crunch

I removed all tris on this guys face exterior (except eye interiors) the Tris where not helping the head like the hero (which I already edited) and getting this guy ready for prime time. Making expressions  rigging  and finishing unwrapping. Making a kick butt mech arm for him. Next week I have to start texturing and such and editing  animation






Saturday, December 21, 2013

New mech designs - more practical and realistic

Here are a couple new mech designs for the film I am working on

I redesigned the main tank making it more practical. I am including a female mech for the final scene. That has to be done by next week and rigged as well as unwrapped. I finishing her up Monday giving her some standard darth vader like mouth pieces :P and etc. I need to have the villain rigged (head guy by the end of Monday