Tuesday, February 12, 2013

Push to get blocking done

I need to try to get it done with in the next few weeks. I shall post more animation blocking after this week!!!

Rigging like a retard right now!!! BRANDON WHERE ARE YOU!!!!??????

Sunday, February 10, 2013

Rigging the bad guys

Villain retopo-ed!! Now it's time to add all accessories

I have been researching looks and I think a more saturated one could be fun since this was originally based on a comic book. I even considered black and white since the comic was set to be BW in it's current incarnation. (due to printing costs) I will post a collage this week for style and look for the palette I am currently thinking of. I think a huge futuristic city is begging to have some color







Saturday, February 2, 2013

Futuristic city upgrade!!

So the procedural tool Q town worked great for the base, allowing me to generate districts and street segments on this bad boy but today I built all the close up stuff and got them ready to be textured

Getting stoked

Next up is to FINALLY finish the villian head and rig the mohawk guy with all his armor. I should have all minor characters rigged and ready for prime time tomorrow







Friday, December 14, 2012

interface animation


Interface animation redux

Wednesday, December 12, 2012

Okay well maybe my earlier post had too much compression

Looks like the youtube vids aren't too bad

Here are some reaction animations



This last one is a litle fast. I will have to slow it down a bit


I said I wouldn't post it but here it is

Here is the finger edit for interaction and float arm fix