Sunday, December 9, 2012

Finalizing car details....ANIMATION DAY

95% done with the vehicle modeling then on to UV's and texturing. I have sooooo much texturing it's insane I will post my color research and look for the city ASAP. Right now it's time to do some blocking animation. It took a while due to me not sure how to design it even though I have TONS of research.. I listened to some of my friends and I statred to convert it into a Prius - NOT ON PUTPOSE - BLAH!!! So I went back to my original design MUCH better and beefier. Yeah I won't post the Prius designs

Tuesday, December 4, 2012

Making things air tight and FRESH

So here is some progress I made today on my futuristic Police car. I cannot wait to rig this bad boy

I am still trying to make is look a bit meaner. It's all in the details

Monday, December 3, 2012

Updated ram. I think this works

I think this works for the ram - It's a bit larger




Finishing the cop car this week as well as the Futuristic City


Finishing the cop car this week  - and I will start the rig for it. I made some adjustments in the Sid Mead design to make it more logical and practical. The head lights would be protected and engine parts would not be exposed to gun fire. I will adjust those areas and assume that Hydraulics for the ram were meant to be placed there. My windshield is not as large and I will protect the tires more. MAN tons to do on this cinematic project. I will be whooped this week as I am making a tutorial on Python plugin authorization. I CANNOT wait for the Holidays

Monday, November 5, 2012

It's amazing what can be done with some sleep!!!


I discovered a few issues with my models  so I have been cleaning most of this week and last and started rigging the hero. His face is soooo...Well awesome to play with. I am not too worried about his neck since it will be buried under his police uniform. I am fixing some of the eye brow distortions still and doing some more tweaks like removing the derp smile. LOL. I am fixing the smile so it reads more int he cheeks

Wednesday, October 31, 2012

Last minute rig and Geo changes

On the road to the hero - TONS to do still. Trying to get him painted and laid correctly for animation tests. MY FAVORITE part!!!



Now I am creating facial controls and extra deformers.......so much to do

Wednesday, September 5, 2012

Curiosity Kills the miner

Here is a quick post of a page I just finished....err part of one. Still tons to do