Sunday, May 31, 2015
Friday, May 29, 2015
Change of style and new sculpts!!!
New Joe Mad style Merlin sculpts. We hadn't decided on a style the first batch so I choose Joe mad style and we got this
Friday, November 28, 2014
New Merlin redesign for FFM
Working a new sculpt for a FFM villain- Merlin. Getting ready to add a few more details and off to retopo... eye brows and a little more muscle detail
Monday, May 5, 2014
My personal portfolio
Outside of my film I love Sci Fi and I love cinematic realism. I am not sure I want to bring this into Unreal 4 but it may stay in Maya. It would be cool to move around in though. If so I need to optimize a few things.
Thursday, February 27, 2014
YouTube Channel
If you don't know I have one with great tutorials on Animation, Texturing, Modeling and Rigging
Soooooooo check it out
http://www.youtube.com/user/licktastica
Soooooooo check it out
http://www.youtube.com/user/licktastica
Sunday, February 23, 2014
Time to sleep
These are my initial tests on this character look wise and just the initial animation. I still need to work out the details.
Thursday, February 13, 2014
Tank Done - Two more characters to go and two Environments
I think I will sell this on the Unity store. Hehe.....eventually. I may make more details but under the gun right now....UG!!
Tuesday, February 11, 2014
Monday, February 3, 2014
Sunday, February 2, 2014
Mech Girl intro
This is the shot of the mech girl coming out of the smoke then seeing the hero.This is going to be a blast to texture!!!
Saturday, February 1, 2014
Hero Run Dodging bullets
Sunday, January 26, 2014
The hero reacts to the lock and load mech
This good for now. I may tweak it later. I need to move on
Tomorrow Run cycles and Bullet dodging
Tomorrow Run cycles and Bullet dodging
Big smack down dodge and hero slide
So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he does a dodge
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Now the slide
I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects
Friday, January 24, 2014
Quick render test - Possible eye issues
So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.
Animation Zoom and texture test
The hero has armored up. But is still under attack
I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!
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