Sunday, May 31, 2015

Friday, May 29, 2015

More shots




Change of style and new sculpts!!!


New Joe Mad style Merlin sculpts. We hadn't decided on a style the first batch so I choose Joe mad style and we got this



Friday, November 28, 2014

New Merlin redesign for FFM

Working a new sculpt for a FFM villain- Merlin. Getting ready to add a few more details and off to retopo... eye brows and a little more muscle detail



 

Monday, May 5, 2014

My personal portfolio

Outside of my film I love Sci Fi and I love cinematic realism. I am not sure I want to bring this into Unreal 4 but it may stay in Maya. It would be cool to move around in though. If so I need to optimize a few things.




Thursday, February 27, 2014

YouTube Channel

If you don't know I have one with great tutorials on Animation, Texturing, Modeling and Rigging

Soooooooo check it out

http://www.youtube.com/user/licktastica


Sunday, February 23, 2014

Time to sleep




These are my initial tests on this character look wise and just the initial animation. I still need to work out the details.

Thursday, February 13, 2014

Tank Done - Two more characters to go and two Environments





I think I will sell this on the Unity store. Hehe.....eventually. I may make more details but under the gun right now....UG!!

Monday, February 3, 2014

Mech Girl PUNCH



Here is the Mech girl punch....err being punched. The slow mo is on purpose FYI

Sunday, February 2, 2014

Girl shooting

Here is the Mech girl shooting her big massive gun


Mech Girl intro


This is the shot of the mech girl coming out of the smoke then seeing the hero.This is  going to be a blast to texture!!!


Saturday, February 1, 2014

New shock



New shock look. I may speed this up post too

Hero Run Dodging bullets

Here is the final hero run dodging bullets. I will add more if I get to it but I think this is done

I edited the shocked look before he is shot at. this one I may go back in fix. It's a little slow. I may just speed it up post. I have to move on

Sunday, January 26, 2014

New Mech repositioning



Now with cam Zoom and Toe action!!!!!


The hero reacts to the lock and load mech

This good for now. I may tweak it later. I need to move on


Tomorrow Run cycles and Bullet dodging


Big smack down dodge and hero slide

So I over animated this stuff for a more dramatic effect....I think it came out not too shabby. After the main villain jumps in at the hero he  does a dodge




Now the slide



I am still animating the fingers a bit but overall he is done. I was going to do a somersault but the slide is more comic book like and I can ad in some dust when I hand animate the effects

Mech repositioning for an attack


Friday, January 24, 2014

Quick render test - Possible eye issues

So the reference on my eyes keep breaking and causing it to offset. It works fine the ref file but slowly stops working in the ref. I am not sure but I might have to start doing old fashion importing. GAH Maya reference. Why you so dumb?? Either that or I am missing something like a group node offsetting the aim.

Animation Zoom and texture test



The hero has armored up. But is still under attack

I am digging the Jack Kirby style textures. I will add a jack Kirby spec later. If you don't know what that is you are not a true nerd!!!